<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="/rss-styles.xsl" type="text/xsl"?><rss version="2.0"><channel><title>ScryRPG Blog</title><description>News, tutorials, and notes on ScryRPG, your familiar, campaign operations, and tabletop RPG tools.</description><link>https://scryrpg.com/</link><language>en-us</language><item><title>The Best AI Tools for D&amp;D in 2026: An Honest Review</title><link>https://scryrpg.com/blog/best-ai-tools-for-dnd-2026/</link><guid isPermaLink="true">https://scryrpg.com/blog/best-ai-tools-for-dnd-2026/</guid><description>The honest 2026 guide to AI tools for D&amp;D. Eight recommendations by job (prep, rules, voices, art, maps) with every tool&apos;s drawbacks named, ours included.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>ai</category><category>tips</category><category>opinion</category><category>dnd5e</category><author>Scrydiver</author></item><item><title>Printable D&amp;D Monster Cards and Spell Cards</title><link>https://scryrpg.com/blog/printable-dnd-monster-and-spell-cards/</link><guid isPermaLink="true">https://scryrpg.com/blog/printable-dnd-monster-and-spell-cards/</guid><description>Stop running combat out of three open books. Build monster, spell, NPC, item, and encounter card decks in ScryRPG, with printing and exports free on every plan.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>feature</category><category>encounters</category><category>dnd5e</category><author>Scrydiver</author></item><item><title>Balancing D&amp;D Encounters: What the Math Gets Right (and What It Can&apos;t See)</title><link>https://scryrpg.com/blog/balancing-dnd-encounters/</link><guid isPermaLink="true">https://scryrpg.com/blog/balancing-dnd-encounters/</guid><description>How the DMG&apos;s XP budgets, multipliers, and difficulty thresholds work in plain language, where the math goes blind, and the heuristics that fill the gap.</description><pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>encounters</category><category>dnd5e</category><category>tips</category><author>Scrydiver</author></item><item><title>Let Your Players Shop Between Sessions</title><link>https://scryrpg.com/blog/let-players-shop-between-sessions/</link><guid isPermaLink="true">https://scryrpg.com/blog/let-players-shop-between-sessions/</guid><description>Shopping episodes drag because they make four players wait while one buys. The fix is not to cut shopping. It is to move it off the clock, between sessions.</description><pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>shops</category><category>tips</category><category>dnd5e</category><author>Scrydiver</author></item><item><title>Track Your Party&apos;s Inventory in Discord</title><link>https://scryrpg.com/blog/manage-party-inventory-in-discord/</link><guid isPermaLink="true">https://scryrpg.com/blog/manage-party-inventory-in-discord/</guid><description>Party inventory does not break at the table. It breaks between sessions, when the notes stop matching the game. The fix is keeping the record where your table talks.</description><pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate><category>inventory</category><category>gm-tools</category><category>discord</category><category>tips</category><author>Scrydiver</author></item><item><title>How to Split Loot in D&amp;D: 6 Methods (and When to Use Each)</title><link>https://scryrpg.com/blog/how-to-split-loot-in-dnd/</link><guid isPermaLink="true">https://scryrpg.com/blog/how-to-split-loot-in-dnd/</guid><description>Six fair ways to divide D&amp;D treasure, from need before greed to a self-balancing loot auction, each tested on the same hoard so you can pick one tonight.</description><pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate><category>loot</category><category>gm-tools</category><category>tips</category><category>dnd5e</category><author>Scrydiver</author></item><item><title>AI Dungeon Master Assistant: What Actually Helps at the Table</title><link>https://scryrpg.com/blog/ai-dungeon-master-assistant/</link><guid isPermaLink="true">https://scryrpg.com/blog/ai-dungeon-master-assistant/</guid><description>AI can help a GM run a better campaign, but only when it supports prep, notes, rules lookup, and campaign memory instead of replacing the table.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>ai</category><category>tips</category><category>familiar</category><category>campaign-management</category><author>Scrydiver</author></item><item><title>D&amp;D Session Notes That Help Next Week</title><link>https://scryrpg.com/blog/dnd-session-notes-template/</link><guid isPermaLink="true">https://scryrpg.com/blog/dnd-session-notes-template/</guid><description>A practical template for promises, clues, NPCs, loot, unresolved threads, and prep reminders your future self will need.</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>dnd5e</category><category>tips</category><category>campaign-notes</category><category>familiar</category><author>Scrydiver</author></item><item><title>The Campaign Was Always the Category</title><link>https://scryrpg.com/blog/the-campaign-was-always-the-category/</link><guid isPermaLink="true">https://scryrpg.com/blog/the-campaign-was-always-the-category/</guid><description>Inventory was the starting point: ScryRPG&apos;s larger promise is a campaign manager where lore, characters, your familiar, and your table connect.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate><category>opinion</category><category>gm-tools</category><category>product</category><author>Scrydiver</author></item><item><title>The Psychology of Loot at the Table</title><link>https://scryrpg.com/blog/psychology-of-loot/</link><guid isPermaLink="true">https://scryrpg.com/blog/psychology-of-loot/</guid><description>Why rolled treasure feels better when probability, scarcity, reveal, and table politics all matter.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>game-design</category><category>tips</category><category>inventory</category><category>loot</category><category>opinion</category><author>Scrydiver</author></item><item><title>How Many Magic Items Should I Give My Players?</title><link>https://scryrpg.com/blog/how-many-magic-items/</link><guid isPermaLink="true">https://scryrpg.com/blog/how-many-magic-items/</guid><description>The answer isn&apos;t a number. It&apos;s knowing what kind of power you&apos;re actually giving. A framework for evaluating magic items by impact, not rarity.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>game-design</category><category>dnd5e</category><category>tips</category><author>Scrydiver</author></item><item><title>What Scrying Should Feel Like</title><link>https://scryrpg.com/blog/what-scrying-should-feel-like/</link><guid isPermaLink="true">https://scryrpg.com/blog/what-scrying-should-feel-like/</guid><description>A look at the Arcane Modern rebuild: faster navigation, richer item reveals, provenance controls, and a UI built for campaign play.</description><pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate><category>announcement</category><category>product</category><author>Scrydiver</author></item><item><title>Your Players Have Too Much Gold</title><link>https://scryrpg.com/blog/your-players-have-too-much-gold/</link><guid isPermaLink="true">https://scryrpg.com/blog/your-players-have-too-much-gold/</guid><description>Your TTRPG economy is running on one person&apos;s effort: yours. Gold sinks won&apos;t fix that. Tradeoffs will. Here&apos;s how to build an economy that works for you.</description><pubDate>Mon, 16 Feb 2026 00:00:00 GMT</pubDate><category>opinion</category><category>game-design</category><category>gm-tools</category><category>shops</category><category>inventory</category><author>Scrydiver</author></item><item><title>Stop Using Spreadsheets for Swords</title><link>https://scryrpg.com/blog/why-scryrpg/</link><guid isPermaLink="true">https://scryrpg.com/blog/why-scryrpg/</guid><description>TTRPG inventory is broken. The fix isn&apos;t just better tracking. It&apos;s recognizing that inventory can be a place where stories happen.</description><pubDate>Tue, 27 Jan 2026 00:00:00 GMT</pubDate><category>opinion</category><category>inventory</category><category>encumbrance</category><category>gm-tools</category><author>Scrydiver</author></item><item><title>D&amp;D Shop Ideas: 8 Ready Examples</title><link>https://scryrpg.com/blog/dnd-shop-examples/</link><guid isPermaLink="true">https://scryrpg.com/blog/dnd-shop-examples/</guid><description>Complete inventories with items, prices, shopkeepers, and mystery goods you can drop into any D&amp;D session.</description><pubDate>Sat, 24 Jan 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>dnd5e</category><category>shops</category><author>Scrydiver</author></item><item><title>Beyond the Vending Machine: TTRPG Shop Design</title><link>https://scryrpg.com/blog/shop-design-guide/</link><guid isPermaLink="true">https://scryrpg.com/blog/shop-design-guide/</guid><description>The design principles that separate forgettable shops from ones that make your entire economy come alive.</description><pubDate>Sat, 24 Jan 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>game-design</category><category>dnd5e</category><category>shops</category><author>Scrydiver</author></item><item><title>You Don&apos;t Have to Grow Your Own Tomatoes</title><link>https://scryrpg.com/blog/gm-as-curator/</link><guid isPermaLink="true">https://scryrpg.com/blog/gm-as-curator/</guid><description>The myth of the wholly original GM is holding you back. Great GMs curate, adapt, and combine. The creativity is in the selection, not the raw materials.</description><pubDate>Fri, 23 Jan 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>opinion</category><category>community</category><category>game-design</category><author>Scrydiver</author></item><item><title>Encumbrance Punishes the Players Who Use It</title><link>https://scryrpg.com/blog/encumbrance-punishes-players/</link><guid isPermaLink="true">https://scryrpg.com/blog/encumbrance-punishes-players/</guid><description>The most dropped rule in TTRPGs fails because it penalizes engagement. The fix is giving players a reason to care.</description><pubDate>Thu, 22 Jan 2026 00:00:00 GMT</pubDate><category>opinion</category><category>encumbrance</category><category>inventory</category><category>game-design</category><category>gm-tools</category><author>Scrydiver</author></item><item><title>Unidentified Items in D&amp;D</title><link>https://scryrpg.com/blog/introducing-item-identification/</link><guid isPermaLink="true">https://scryrpg.com/blog/introducing-item-identification/</guid><description>Why mystery items deserve a place in your game, and how to make the reveal land at the table.</description><pubDate>Thu, 22 Jan 2026 00:00:00 GMT</pubDate><category>feature</category><category>inventory</category><category>gm-tools</category><author>Scrydiver</author></item><item><title>How to Run Your First Session Zero</title><link>https://scryrpg.com/blog/new-dm-session-zero/</link><guid isPermaLink="true">https://scryrpg.com/blog/new-dm-session-zero/</guid><description>What to cover, what to skip, and how to make session zero fit the table you actually have.</description><pubDate>Mon, 17 Mar 2025 00:00:00 GMT</pubDate><category>new-dm</category><category>tips</category><category>gm-tools</category><author>Scrydiver</author></item></channel></rss>