<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="/rss-styles.xsl" type="text/xsl"?><rss version="2.0"><channel><title>ScryMarket Blog</title><description>News, tutorials, and tips for getting the most out of ScryMarket&apos;s TTRPG inventory management tools.</description><link>https://scrymarket.com/</link><language>en-us</language><item><title>AI Dungeon Master Assistant: What Actually Helps at the Table</title><link>https://scrymarket.com/blog/ai-dungeon-master-assistant/</link><guid isPermaLink="true">https://scrymarket.com/blog/ai-dungeon-master-assistant/</guid><description>AI can help a GM run a better campaign, but only when it supports prep, notes, rules lookup, and campaign memory instead of replacing the table.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>ai</category><category>tips</category><category>scrybe</category><category>campaign-management</category><author>Scrydiver</author></item><item><title>How to Write D&amp;D Session Notes That Actually Help Next Week</title><link>https://scrymarket.com/blog/dnd-session-notes-template/</link><guid isPermaLink="true">https://scrymarket.com/blog/dnd-session-notes-template/</guid><description>Good D&amp;D session notes are not about writing more. They are about capturing the promises, clues, NPCs, loot, and unresolved threads your future self will need.</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>dnd5e</category><category>tips</category><category>campaign-notes</category><category>scrybe</category><author>Scrydiver</author></item><item><title>The Campaign Was Always the Category</title><link>https://scrymarket.com/blog/the-campaign-was-always-the-category/</link><guid isPermaLink="true">https://scrymarket.com/blog/the-campaign-was-always-the-category/</guid><description>ScryMarket started by solving inventory and economy pain. 2.5 is the first release where the larger vision becomes visible: a place where your campaign can actually live.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate><category>opinion</category><category>platform</category><category>gm-tools</category><category>product</category><author>Scrydiver</author></item><item><title>The Psychology of Loot: Why Your d100 Beats a Billion-Dollar Algorithm</title><link>https://scrymarket.com/blog/psychology-of-loot/</link><guid isPermaLink="true">https://scrymarket.com/blog/psychology-of-loot/</guid><description>The games industry spent billions reverse-engineering why loot feels good. Turns out, you already have every tool they&apos;re trying to simulate — you just didn&apos;t know it yet.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>game-design</category><category>tips</category><category>inventory</category><category>loot</category><category>opinion</category><author>Scrydiver</author></item><item><title>How Many Magic Items Should I Give My Players?</title><link>https://scrymarket.com/blog/how-many-magic-items/</link><guid isPermaLink="true">https://scrymarket.com/blog/how-many-magic-items/</guid><description>The answer isn&apos;t a number. It&apos;s knowing what kind of power you&apos;re actually giving. A framework for evaluating magic items by impact, not rarity.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>game-design</category><category>dnd5e</category><category>tips</category><author>Scrydiver</author></item><item><title>ScryMarket 2.0: The Rebuild</title><link>https://scrymarket.com/blog/what-scrying-should-feel-like/</link><guid isPermaLink="true">https://scrymarket.com/blog/what-scrying-should-feel-like/</guid><description>We rewrote the entire ScryMarket frontend from scratch. Here&apos;s what changed, what we were thinking, and what it means for your game.</description><pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate><category>announcement</category><category>platform</category><author>Scrydiver</author></item><item><title>Your Players Have Too Much Gold</title><link>https://scrymarket.com/blog/your-players-have-too-much-gold/</link><guid isPermaLink="true">https://scrymarket.com/blog/your-players-have-too-much-gold/</guid><description>Your TTRPG economy is running on one person&apos;s effort — yours. Gold sinks won&apos;t fix that. Tradeoffs will. Here&apos;s how to build an economy that works for you.</description><pubDate>Mon, 16 Feb 2026 00:00:00 GMT</pubDate><category>opinion</category><category>game-design</category><category>gm-tools</category><category>shops</category><category>inventory</category><author>Scrydiver</author></item><item><title>Stop Using Spreadsheets for Swords</title><link>https://scrymarket.com/blog/why-scrymarket/</link><guid isPermaLink="true">https://scrymarket.com/blog/why-scrymarket/</guid><description>TTRPG inventory is broken. The fix isn&apos;t just better tracking. It&apos;s recognizing that inventory can be a place where stories happen.</description><pubDate>Tue, 27 Jan 2026 00:00:00 GMT</pubDate><category>opinion</category><category>inventory</category><category>encumbrance</category><category>gm-tools</category><category>platform</category><author>Scrydiver</author></item><item><title>D&amp;D Shop Ideas: 8 Ready-to-Use Examples for Your Campaign</title><link>https://scrymarket.com/blog/dnd-shop-examples/</link><guid isPermaLink="true">https://scrymarket.com/blog/dnd-shop-examples/</guid><description>Complete shop inventories with items, prices, shopkeepers, and mystery items you can drop into any D&amp;D session.</description><pubDate>Sat, 24 Jan 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>dnd5e</category><category>shops</category><author>Scrydiver</author></item><item><title>Beyond the Vending Machine: TTRPG Shop Design</title><link>https://scrymarket.com/blog/shop-design-guide/</link><guid isPermaLink="true">https://scrymarket.com/blog/shop-design-guide/</guid><description>The design principles that separate forgettable shops from ones that make your entire economy come alive.</description><pubDate>Sat, 24 Jan 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>game-design</category><category>dnd5e</category><category>shops</category><author>Scrydiver</author></item><item><title>You Don&apos;t Have to Grow Your Own Tomatoes</title><link>https://scrymarket.com/blog/gm-as-curator/</link><guid isPermaLink="true">https://scrymarket.com/blog/gm-as-curator/</guid><description>The myth of the wholly original GM is holding you back. Great GMs curate, adapt, and combine. The creativity is in the selection, not the raw materials.</description><pubDate>Fri, 23 Jan 2026 00:00:00 GMT</pubDate><category>gm-tools</category><category>opinion</category><category>community</category><category>game-design</category><author>Scrydiver</author></item><item><title>Encumbrance Punishes the Players Who Use It</title><link>https://scrymarket.com/blog/encumbrance-punishes-players/</link><guid isPermaLink="true">https://scrymarket.com/blog/encumbrance-punishes-players/</guid><description>The most dropped rule in TTRPGs fails not because of friction, but because it penalizes engagement. The fix isn&apos;t better enforcement. It&apos;s giving players a reason to care.</description><pubDate>Thu, 22 Jan 2026 00:00:00 GMT</pubDate><category>opinion</category><category>encumbrance</category><category>inventory</category><category>game-design</category><category>gm-tools</category><author>Scrydiver</author></item><item><title>Unidentified Items in D&amp;D: A Guide for Better Reveals</title><link>https://scrymarket.com/blog/introducing-item-identification/</link><guid isPermaLink="true">https://scrymarket.com/blog/introducing-item-identification/</guid><description>Unidentified items are one of the most underused storytelling tools in TTRPGs. Here&apos;s why they deserve a place in your game, and how to make reveals land.</description><pubDate>Thu, 22 Jan 2026 00:00:00 GMT</pubDate><category>feature</category><category>inventory</category><category>gm-tools</category><author>Scrydiver</author></item><item><title>Your First Session Zero: Why It Matters and How to Run One</title><link>https://scrymarket.com/blog/new-dm-session-zero/</link><guid isPermaLink="true">https://scrymarket.com/blog/new-dm-session-zero/</guid><description>Session zero sets the tone for your entire campaign. Learn the principles behind what makes it work, what to cover, and how to tailor it to your table.</description><pubDate>Mon, 17 Mar 2025 00:00:00 GMT</pubDate><category>new-dm</category><category>tips</category><category>gm-tools</category><author>Scrydiver</author></item></channel></rss>