Who is behind ScryRPG

One GM, tired of a campaign spread across six apps.

ScryRPG is an independent project built by a GM who writes under the handle Scrydiver, and published by Scry Innovations LLC. It started the way most of these things do: prepping a Sunday session, unable to find the name of an NPC introduced four sessions back, the answer buried somewhere across a Google doc, a Discord channel, and a notebook in the car.

The fix was not another list. It was a single place where the party, the gear, the loot, and the lore stay connected, on the web and right inside Discord. Your campaign's looking glass.

The looking glass

Inventory was the starting point, not the whole idea.

ScryRPG began with shared party inventory, because that is where the pain is loudest and the test is hardest. When inventory falls apart, the game pauses, someone forgets what they are carrying, and the whole table waits. Get it right there, and the same ideas work most other places a party tracks things together.

So inventory shipped first, and the decisions underneath it kept showing up everywhere else: the party builds the world together, visibility is layered so the GM keeps the secrets, the best GMs steal from the best GMs, and the tool absorbs the bookkeeping instead of handing it back. Those decisions became commitments, and the commitments pointed straight out into lore, characters, import, and your familiar.

The category was always bigger than a list of swords. It is the campaign. You can read the longer version of the story on the blog, where the thinking behind each piece gets written down as it ships.

What we believe

Your campaign data should be connected, not scattered.

A handful of convictions shape every decision in ScryRPG. They came out of running real games, not from a planning doc, and they are the reason the product looks the way it does.

Your campaign should be connected, not scattered

A campaign that lives in six places lives in none of them. Inventory in one tab, lore in a wiki, gold on a sticky note, the NPC nobody can name buried in a chat log. ScryRPG keeps the party, the gear, the loot, and the lore in one place that stays in step with itself.

The party builds the world together

Players are not an audience watching the GM update a spreadsheet. They keep their own sheets, hold their own gold, claim their own loot, and add to the lore. Visibility is layered, so the GM still keeps the secrets that are not ready to be told.

The tool should absorb the bookkeeping

The GM gets a few hours of prep a week, and none of them should go to re-pricing a shop by hand. The boring parts get automated, your familiar handles the math-heavy moments, and the table goes back to playing the game instead of maintaining a record of it.

It should live where your table already plays

Your group does not gather around one laptop. ScryRPG runs on the web and right inside Discord, reading one shared campaign, so the planning and the play happen where the conversation already is.

How ScryRPG is built

Independent, shipped in the open, steered by the table.

ScryRPG is honest about its size. It is a small, independent project, and that is a feature: the person building it is the same person you can reach, and the people using it shape where it goes.

Built by a GM, for the table

ScryRPG is an independent project, built by one GM who got tired of campaign data scattered across spreadsheets and half-finished wikis. The fixes come from a real table running real sessions, not a roadmap drawn up in a vacuum.

Shipped in the open, one step at a time

Features land iteratively and the work is visible. The changelog tracks what shipped, the blog explains the thinking behind it, and the next thing gets built by sitting at real tables rather than guessing for another quarter.

Steered by the community on Discord

The people using ScryRPG shape where it goes. The community Discord is where bugs get reported, features get argued over, and the founder is easiest to reach. A lot of what ships started as a message in that server.

Want the specifics? The changelog tracks what shipped, the blog covers the reasoning, and pricing is plain about what is free and what you pay for once your familiar starts doing the heavy lifting.

Get in touch

Join the table.

The community Discord is the front door. It is where the founder is easiest to reach, where bugs get reported and features get argued over, and where a lot of what ships started as a single message. Come say hello, tell us what works at your table, and tell us what does not.

About FAQ

Straight answers.

Who makes ScryRPG?

ScryRPG is built by Scrydiver, an independent GM who writes the blog under the same handle, and is published by Scry Innovations LLC. It is a small, independent project rather than a large studio, and the person building it is the same person you can reach on the community Discord.

Why did ScryRPG get built?

It started as one GM's answer to campaign data scattered across spreadsheets, Google docs, and apps that never talked to each other. Inventory was the first piece, because that is where the pain is loudest, and the same ideas kept pointing outward into lore, characters, and the rest of the campaign.

How do I reach the people behind it?

The community Discord is the best place to find the founder, report a bug, or ask for a feature. You can also read the blog for the longer thinking behind the work, or email support for account and billing questions.

More questions about getting started, systems, and data? Read the full FAQ.

Run your campaign in one place.

Your campaign is free to start. Open it once and watch the scattered pieces land in one connected home for your table.