Before you commit

The questions you ask before you sign up, answered.

Straight answers about getting started, your familiar, pricing, systems, your data, Discord, and the marketplace. No hedging, no fine print buried three clicks down. If a real objection is keeping you from trying it, it is answered here.

Getting started

Making an account, bringing your table in, and what to do first.

How do I get started?
Make a free account and create a campaign. There is no required first step. A lot of GMs lead with import: paste a messy session log or drop in a PDF and watch ScryRPG pull out the people, places, items, and loose threads. You can also start fresh, set up a party, or add ScryRPG to Discord first.
Is ScryRPG a virtual tabletop?
No. ScryRPG is the campaign around the table: lore, characters, inventory, loot, notes, and your familiar. Bring your own maps and dice, and use any VTT, theater of the mind, or a real table for combat.
What happens after I import my notes?
You see what ScryRPG understood before anything is saved. Review the people, places, items, and threads it found, keep what you want, and it joins your campaign. A session recording works the same way, and it is more than a transcript: the session comes back as structured campaign updates, with lore, quests, and locations incremented and a summary for the table, all behind the same review, so nothing lands until you confirm it.
Do my players need accounts?
Each player joins with their own free account. If your group already lives in Discord, a player can run a command there and ScryRPG sets up their account for them, so nobody stops to fill out a sign-up form. They claim full web access whenever they want it.

Your familiar

What it does, how it stays grounded, and how to turn it off.

What is the familiar?
Your familiar is the part of ScryRPG that knows your campaign. It answers from what your campaign remembers, helps you prep, explains what your party is carrying or what an NPC has been up to, and makes changes when you ask. It knows the gold your rogue is carrying and the debt a shopkeeper still holds over them, not fantasy in general. See what it can do.
How does the familiar use AI credits, and can I turn it off?
Your familiar answers questions and reads your campaign for free; when it proposes a change you approve, that uses AI credits; you can also turn it off. With it off, the rest of your campaign keeps working without it. Parties, characters, inventory, shops, loot, lore, imports, and Discord all run with no AI at all.
Can it change my campaign without me seeing it?
No. When the familiar is about to change something that matters, it shows you exactly what it will do, and nothing happens until you approve it. You see the change before it sticks, every time.

Pricing and AI credits

What is free, what the paid plans cost and add, and how AI credits and the special programs work.

Is it really free?
Yes. Free is not a trial: there is no time limit, no card required, and nothing expires. Host a party, keep a character, stock shops, drop loot, and build lore without ever paying. Most tables run entirely on Free.
Is there a free trial?
No, because nothing here expires. Free is the real product with no time limit, not a preview that ends. If you are curious about a paid plan, take it for a month and drop back to Free whenever you like; everything you built stays.
How much does ScryRPG cost?
Free is $0 forever, no card required. On annual billing, Player is $4.79 a month, GM is $11.99 a month, and Patron is $23.99 a month. Month to month they are $5.99, $14.99, and $29.99, so annual billing saves 20%. Every plan, including Free, plays the full game; paid plans add AI credits and capacity.
What does upgrading actually buy?
Scale. Paid plans refill more AI credits each month and raise the capacity caps: unlimited characters and parties from Player up, unlimited shops and loot on GM, and VTT integrations as they ship. The game itself is never paywalled.
What is an AI credit?
A unit of the work ScryRPG does for you: ingesting a session recording into campaign updates, running an import, generating art, or carrying out the changes you approve. Bigger jobs spend more credits, and plans scale around them because that work costs real money every time it runs. Asking your familiar questions never spends any, on any plan.
What happens when I run out of credits?
Nothing breaks. Every manual tool keeps working, and asking your familiar questions stays free. AI jobs wait until your allowance refills with your next cycle, or you can add a one-time credit pack and keep going. There is never a hard wall.
Do unused credits roll over?
Your monthly allowance resets each cycle. Credit packs are the exception: a pack lasts twelve months, and ScryRPG always spends your monthly allowance first, so a pack keeps its value.
Does everyone at the table need to pay?
No. Free accounts play fully. If your table wants more, the special programs cover both directions: one person can take Patron and sponsor the party with One for All, or the players can each take a paid plan and their All for One tokens unlock the GM's party automatically.
What is the difference between All for One and One for All?
Direction. All for One is the party backing the GM: every paid plan carries a token, and when every player at a table holds one, the GM's party runs without caps. One for All is one person backing the party: a Patron sponsors a campaign they play in, and everyone in it plays without caps while drawing on the Patron's credit pool.
Can I switch plans or cancel anytime?
Yes. Upgrades and downgrades prorate automatically, and monthly plans cancel any time. Cancelling never deletes anything: your account returns to Free with everything you built intact. If you are over Free's caps you keep it all; you just cannot add more until you are back under them.

Systems

Which games ScryRPG is built for, and what works for the rest.

What systems do you support?
Full character sheets and inventory for D&D 5e and Pathfinder 2e, full Daggerheart sheets with items you create, and Draw Steel in beta. Lore, party, notes, shops, loot, imports, and your familiar work with any system, so your world is never locked to one rulebook. See system support.
Can I run a system you do not list?
Yes. Lore, party, notes, inventory, shops, loot, and your familiar work for any table, using custom items and flexible inventory rules. Only the dedicated character-sheet support is limited to D&D 5e, Pathfinder 2e, and Daggerheart, with Draw Steel in beta, because that is where we can do sheets properly. Everything around the sheet works for any game.
Does ScryRPG run the rules for me?
No. ScryRPG keeps your campaign organized and helps with the table work around it. Your group still decides how to apply the rules. It is the home for your campaign, not a rules engine.

Your data

Who owns your campaign, who can see it, and what we do with it.

Is my campaign really mine?
Yes. Export it any time, cancel any time. We do not sell your campaign, and we do not use what you write or import to train AI models. Your familiar reads your campaign to answer your questions; that is the only thing your content is used for.
Who can see my campaign?
Access follows your party. GMs and players see what their role allows, so GM-only notes stay with the GM and party-visible knowledge reaches the table. You decide who is in the party.
Do you keep my session recordings?
No. A recording is kept only long enough to turn it into a transcript, including retries if the first pass fails, then it is deleted. The transcript stays for you to read, edit, and turn into campaign updates. The original audio does not.

Discord and the marketplace

Running your campaign in chat, and building on shared GM work.

What can I do from Discord, and is it the same campaign?
Run the table work that belongs in chat: check party inventory, move items and coin, browse a shop, claim loot, look up a character, and ask your familiar a question. Discord and the web reach one campaign, not two, so a change made on the web is there the next time you run a command. The deeper work, like importing notes and building lore, lives in the web app where there is room for it.
Does the bot record voice sessions?
No. Session recordings come from files you upload in the web app. The bot does not listen to your Discord voice channels, does not record calls, and needs only normal permissions to read commands and reply, never admin access.
What is in the marketplace, and can I change it?
The marketplace is ScryRPG's community library: 6,000+ ready-to-play items, plus shops, loot sets, and collections other GMs built and play tested, free to browse. Find one that almost fits, pull it in, then tune the names, prices, and art until it suits your table. Anything you pull in is a starting point, not a fixed rule, and you can build and share your own shops, loot, and items too. Browse the marketplace.

Still curious?

A few last things people ask before they sign up.

Does the demo on the site send anything to AI?
No. The walkthrough on our pages runs entirely in your browser on a prepared demo campaign, The Lantern Company. Nothing on the page is sent to a live AI.
Can I use it solo, before I have a party?
Yes. Track your own character, keep your own notes, and run a campaign on your own, then bring your party in when you are ready. Nothing has to change when the rest of the table shows up.
What if I am switching from another tool?
Bring it in through import. Export your notes or a PDF from wherever your campaign lives now, drop it in, and review the people, places, and items it pulls out before any of it is saved. You start with your real world, not an empty one.

The fastest answer is to try it. Make a free account, bring in a few notes, and ask your familiar a question about your own campaign.

Start free