Shared table workflow

Stop using spreadsheets for swords.

A shared party inventory that keeps every item, who owns it, and the story behind it in sync across web and Discord. Deploy shops and loot once, let your players pull their weight between sessions, and stop rebuilding tabs every game night.

Free
no card required
60 sec
to deploy a shop
Real-time
party sync
The Lantern Company: every character's gear and the shared stash on one screen, with items moving between carriers and encumbrance tracked as the table plays.

Sound familiar?

"Hold on, let me find my shop notes..."

(20 minutes later) "Okay, where were we?"

"Trying to remember which inventory_FINAL_FNIAL_V2 spreadsheet has the item Jerry cannot find"

"Handing out a bag of holding at level 1 because inventory management is too hard"

Most tables give up on inventory entirely, losing an entire dimension of gameplay.

ScryRPG's answer: handle inventory between sessions, automate the boring parts, and let your players pull their weight.

How your table runs it

You build it once. Your players use it forever.

The shared table workflow: deploy the economy, let players act on their own time, and keep one source of truth for the whole party.

Loot table deploy modal with party selection in ScryRPG
1

Deploy shops and loot

Grab a shop from the marketplace or build your own. Drop a loot table after an encounter. One click to deploy, and your players see it instantly.

60 seconds to deploy

A newly deployed shop revealed to the party in ScryRPG, with shop art and an Enter Shop button
2

Players use it during and between sessions

Your party browses shops, claims loot, and manages their gear at the table or on their own time. No GM bottleneck either way.

Live at the table + async between sessions

ScryRPG party inventory showing each character gear, shared containers, gold, and encumbrance bars side by side
3

Everything syncs in real time

Web and Discord read the same party inventory. When gold gets split or a relic changes hands, every carrier, container, and encumbrance bar updates for the whole table.

Web + Discord, always in sync

Community-created shops in the ScryRPG marketplace with artwork, ratings, and system badges
4

Start from work other GMs already built

Pull a proven shop or loot set, tune the names and prices, and make it yours. The best GMs steal from the best GMs.

Fork, adapt, share back

Need a head start? Browse the marketplace for shops, loot sets, and items other GMs already play tested.

Mystery items

The Scrying Reveal turns identification into a table moment.

When a GM identifies a mystery item, the whole party sees the reveal: arcane circles, mist, rarity-scaled drama, and the true item at the center. It is the kind of moment players screenshot and remember.

Read the identification guide
The Scrying Reveal: a Strange Lantern becomes The Warden's Lantern in front of the whole party. Broadcasts to every online party member in real time.

Your table runs it together

You should not be the only one keeping the books.

Your campaign is not a binder only the GM can open. Players keep their own sheets, shop the stores you stock, claim their own loot, and move gold without routing every update through you. Shared containers, the bag of holding, the party pack, and the vault stay visible to everyone, so the haul never lives in one player's memory.

Every scattered source your table already uses can land in one party inventory the whole group can read and update.

The rest of the table economy

Shops and loot are part of the same workflow.

Inventory is the hub. Shops and loot are the spokes your table uses to move gear and gold without eating game night.

Shops

Stock once. Let your party buy between sessions.

Build the merchant, set the prices, and let players browse from Discord or the web while you prep. Purchases land on the right character automatically.

See shops
A stocked ScryRPG merchant open to its buy and sell panels, with prices the party pays already adjusted by the shop's markup

Loot

Reveal the hoard. Let players claim what is theirs.

Drop a balanced treasure pile after the fight, share it between sessions, and watch every claim land in the party activity feed.

See loot
A revealed ScryRPG treasure chest hoard listing items the party can take

Weight, slots, and Bulk

Encumbrance that follows the rules you actually play.

Pick the tracking mode your table actually uses. ScryRPG totals capacity automatically, warns before someone is over, and can enforce hard caps if you want the math to matter.

Weight

D&D 5e RAW

Equipped 24 / 35 lb
Backpack 42 / 55 lb
Party wagon 186 / 400 lb

Each container totals separately, character capacity included

Slots

Item-count limits

17 / 20 slots

Each slot is one carried item, containers included

Bulk

Pathfinder 2e native

Chain mail 2 Bulk
Longsword 1 Bulk
Steel shield 1 Bulk
Healer's toolkit L
Waterskin L
+ 2L

4 Bulk + 2 Light / 7 Bulk max

Each item adds its Bulk value. Ten Light items count as 1 Bulk. Negligible items never add Bulk.

Configurable thresholds

Drag the threshold to set when a character counts as encumbered. Warn players as they approach the line, or enforce hard caps if your table wants the math to matter.

Encumbered at 75%

Normal 75% encumbered Over limit
Weight, slots, or Bulk per party Custom encumbered threshold Warn players or enforce hard caps Weight + slots combined Tracking only, no limits
See system support and encumbrance options

Also syncs to Discord

Fully usable in Discord. Same inventory, same campaign.

Your table can check gear, give items, shop, and claim loot from the channel you already use. Web and Discord read one party inventory, so nothing needs reconciling later.

See it in action
A character's inventory beside the live party activity feed in ScryRPG, showing changes the whole table sees as they happen

Inventory FAQ

Quick answers.

How is this better than a spreadsheet for party loot?

A spreadsheet forgets who owns what and why. Your party inventory keeps the owner, the quantity, and the note that explains each item, and it updates for everyone at once. No more rebuilding tabs every session or chasing the latest copy in chat.

Can players manage their own gear, or is it all on me?

Players keep their own sheets, hold their own gold, and claim their own loot. You stop being the only one keeping the books. Party roles decide who can change what, so the shared stash stays under control.

What can my table do from Discord?

View character and party gear, add and remove items, give an item to another player, use the party stash, shop, and claim loot. Discord and the web read the same inventory, so a change in one shows up in the other.

More questions? Read the full FAQ.

The bookkeeping ends tonight.

Stop calling a Bag of Holding an inventory solution.