A D&D loot generator that finishes the job

Build a balanced hoard tonight. Reveal it. Let the party claim it.

You want treasure that fits the fight, not a spreadsheet of random tables you reroll until something feels right. ScryRPG builds the balanced hoard, reveals it to your table when the moment lands, and lets each player claim what they earned, straight onto the right sheet. Have your familiar populate it if you want.

A hoard revealed to The Lantern Company. The Dungeon Chest opens with its haul listed by rarity, value, and weight, and each player takes what is theirs straight into their own gear.

How your table runs it

Four steps from encounter to claimed gear.

Build it, deploy it, reveal it, and let the table do the claiming. The marketplace is ScryRPG's community library: 6,000+ ready-to-play items, plus shops, loot sets, and collections other GMs built and play tested, free to browse.

The ScryRPG marketplace loot-table browser: hoard cards with art, item counts, and total gold values, ready to pull into a campaign
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Build a hoard that fits the encounter

Pull a play-tested loot table from the marketplace, build one by hand, or describe the fight and let your familiar draft a balanced pile you tune before anyone sees it.

Marketplace sets, hand-built, or familiar-drafted

Loot table deploy modal with party selection in ScryRPG
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Deploy it to the party

Pick the party and stage the hoard. It waits, hidden, until the fight is over and the moment lands.

Staged until you say so

A revealed Dungeon Chest hoard in ScryRPG listing items the party can take
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Reveal it. The table claims it.

Players see the haul, call need or greed on what they want, and take their share straight onto their own sheets. You settle anything contested.

Need and greed keeps the split honest

A character's inventory beside the live party activity feed in ScryRPG, showing claims the whole table sees as they happen
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Every claim lands and gets logged

Claimed gear goes to the right character or shared container, gold lands in the pouch, and the party activity feed records who took what, so nothing falls through the cracks.

The activity feed keeps the receipts

When you want the help

Tell your familiar the encounter. It drafts the hoard.

Describe what your party just fought and any thread you want the reward to seed, and your familiar proposes a balanced pile: magic items, currency, and consumables calibrated to the party level and the arc you are running. You see every item before the table does, cut what does not fit, add a personal reward for the character who earned it, and reveal when you are ready.

Meet your familiar

Loot FAQ

Quick answers.

Is this a random loot generator?

It builds balanced treasure, not blindly random piles. You set the encounter context, the rarity spread, and the weight of each item. You can have your familiar propose the hoard, then tune and approve it, so the reward fits the arc your party is actually playing.

How is a hoard different from inventory?

A hoard is the treasure before anyone owns it. You reveal it, the party claims through it, and each item then lands in the right character sheet or shared container. Once it is distributed, it lives in your party inventory at /inventory alongside everything from earlier sessions.

Can players sort out who gets what without holding up game night?

Yes. Share the hoard in your party channel between sessions. Each player marks need or greed on the items they want, the contested pieces surface for you to rule on, and game night stays for playing rather than splitting loot.

Can I see later who took what?

Yes. Every claim, purchase, and hand-off lands in the party activity feed as it happens, so you can scroll back through who took what and when. Claimed items then live in character and party inventory like anything else your table owns.

Once a hoard is claimed, it resolves into the party inventory and the character sheets of whoever took what. Need a merchant to buy the leftovers? Stock one with the shop tools and your players can browse it between sessions. More questions? Read the full FAQ.

Drop your first hoard.

Start free. Build a balanced hoard, reveal it to your table, and watch every piece land where it belongs.