
Bridge Ambush Spoils
Loot
Build a loot table once and every drop rolls a fresh hoard. Keep it hidden until the party earns it, then reveal it and let each player claim their share from a phone or Discord. The log remembers who took what.
One tap, and every player sees it.
A revealed hoard, as a player sees it in the app.
Give each item a drop chance and a quantity range, by hand or with Auto-Populate suggesting items from the library. Every deploy rolls a new hoard, so the same table never pays out the same way twice.
| Name | Drop % | Value | Qty | |
|---|---|---|---|---|
![]() | Gold Pieces (gp) | 100% | 1 gp | 40–80 |
![]() | Dagger | 100% | 2 gp | 2–4 |
![]() | Potion of Healing | 50% | 100 gp | 1–2 |
| Name | Drop % | Value | Qty | |
|---|---|---|---|---|
![]() | Gold Pieces (gp) | 100% | 1 gp | 40–80 |
![]() | Dagger | 100% | 2 gp | 2–4 |
![]() | Potion of Healing | 50% | 100 gp | 1–2 |
![]() | Steel Ingot | 25% | 50 gp | 1–3 |
![]() | NEWEmberfang | 25% | 5000 gp | 1 |
![]() | NEWChain Mail | 90% | 75 gp | 1 |
![]() | NEWAntitoxin (vial) | 90% | 50 gp | 1 |
![]() | NEWHealer's Kit | 90% | 5 gp | 1 |
![]() | NEWRations (1 day) | 90% | 0.5 gp | 1 |
| Name | Drop % | Value | Qty | |
|---|---|---|---|---|
![]() | Gold Pieces (gp) | 100% | 1 gp | 40–80 |
![]() | Dagger | 100% | 2 gp | 2–4 |
![]() | Potion of Healing | 50% | 100 gp | 1–2 |
![]() | Steel Ingot | 25% | 50 gp | 1–3 |
![]() | Emberfang | 25% | 5000 gp | 1 |
![]() | Chain Mail | 90% | 75 gp | 1 |
![]() | Antitoxin (vial) | 90% | 50 gp | 1 |
![]() | Healer's Kit | 90% | 5 gp | 1 |
![]() | Rations (1 day) | 90% | 0.5 gp | 1 |
Auto-Populate suggests items from the library. Nothing goes in until you accept.


Browse loot tables in the Marketplace, open one that fits the adventure, and make a private copy you can change row by row.

24 items
Expected Value: 617.37 gp

26 items
Expected Value: 88.59 gp

26 items
Expected Value: 473.94 gp
Pick a claim mode for each pile. Open is a free-for-all, GM Only hands out shares from a distribute panel, and Need or Greed puts the contested items to a vote.
Any party member can take items freely
Only the GM can distribute items
Players vote on who receives each item
Started from DiscordWhen two players want the same item, start Need or Greed from Discord. Each player votes Need, Greed or Pass from a private menu. Need beats greed, and the highest roll takes the item.
When two players want it, the dice settle it.
Free covers 3 loot drops a month, and claiming is always free. See plans
Yes. /loot browse shows revealed loot privately, and each claim takes one item. To split coins, use Distribute on the web.
No. A hoard you deploy from a table starts hidden. Players see it, with a notice inside party pages, when you reveal it. Loot deployed by ending an encounter arrives revealed.
Start a vote in Discord with /loot need-greed start. Players vote Need, Greed or Pass privately. Need beats greed, the highest roll wins, and the winner takes the whole stack. If everyone passes, the item stays in the pile.
With Split currency evenly on (it is on by default), Distribute splits each coin type evenly among the characters you choose, and leftover coins go one each to random characters. Items stay whole, one character each.
No. The free plan covers one party and one character. Players in more campaigns can add the optional Player plan.
It's free, and your players join from their phones.
385 parties, and counting.