
Shaft Nine
The deepest, newest, and most cursed dig in the Ash-Iron Mines.
@gm_dana · just nowWorld and lore
A campaign wiki for you and your players. Write a page for every person, place and secret, keep it hidden until the party finds it, then reveal it to the table. Your GM notes stay yours, and your players add what they learn.
Your GM notes stay private, even when the page is shared.
The same page, open on two screens. You see the GM notes panel and the Show button. Your players see everything else, and the notes stay private after you reveal the page.
As the GM sees it
As a player sees it
As the GM sees it
As a player sees it
As a player sees it
Drag the glass to see what only you see
Type two square brackets as you write and pick a page, or name a new one and it is created on the spot. Every page lists what mentions it, so a name dropped in session three still leads somewhere in session thirty.
Cancel
The Undervault
The sealed depths beneath Caer Vethran. Forbidden to all but the highest wardens of The Emberward Conclave. Officially it does not appear on any city map.
Cold, lightless, and absolutely silent in a way that feels deliberate. Warden-stone set into every lintel. The air tastes of ash and iron the further down you go.
Session 12: the warden at the Antechamber is Tam Holloway. He looked thinner than last time.
Its heart is [[The
Cancel
The Undervault
The sealed depths beneath Caer Vethran. Forbidden to all but the highest wardens of The Emberward Conclave. Officially it does not appear on any city map.
Cold, lightless, and absolutely silent in a way that feels deliberate. Warden-stone set into every lintel. The air tastes of ash and iron the further down you go.
Session 12: the warden at the Antechamber is Tam Holloway. He looked thinner than last time.
Its heart is [[The Emberseal Chamber
Back to Lore

Cold, lightless, and absolutely silent in a way that feels deliberate. Warden-stone set into every lintel. The air tastes of ash and iron the further down you go.
Create page "The Emberseal Chamber".
Connect people, places and factions with named relationships, like member of, located in or quest giver. The web draws them as one map you can narrow to allegiances, places or family, or redraw as a family tree.
The Chronicle lays out what happened in your world by era, each event linked to the people, places and lore it touched. Press Replay history to watch it unfold in order.
Upload your maps to the Atlas and pin pages to them. New page here makes a page and its pin in one move, right where you tap the map.
Players read every page you have revealed, and they can add what their characters learned. In Discord, /show lore posts a page to the channel as a card the whole party can open.
Tess saves Maelis’s discovery. In Discord, she shares the page with the table.
“The lore graph is awesome! It's so cool to watch it grow as our story and world grows, and it makes me want to keep all the notes updated so I can see how it all connects.”
Lore pages and links are unlimited on every plan. See plans
No. GM-only pages stay hidden until you reveal them, and the GM notes on a page never show to players, even after you reveal it.
Type [[ and a page name to link it; a name that does not exist yet can become a new page. Each page shows what links to it.
Players can read every revealed page, create pages and edit any page that is not GM-only. Only GMs and managers reveal or hide pages.
Yes. As the GM, export the campaign as an Obsidian-ready vault of linked Markdown pages.
Give the party a place to keep what they discover.
385 parties, and counting.