Draw Steel · Ability

Phase Hurl (11 Discipline)

Lv 8

Phase Hurl (11 Discipline)
Action
Main action
Distance
Melee 1
Target
One creature
Cost
11 Discipline
  • Melee
  • Psionic
  • Strike
  • Weapon

You throw your foe out of phase with this manifold, causing them to harm other enemies as they return.

Power Roll + Agility

≤11
9 + A damage; push 5; I < WEAK, dazed (save ends)
12-16
13 + A damage; push 7; I < AVERAGE, dazed (save ends)
17+
18 + A damage; push 10; I < STRONG, dazed (save ends)

Power Roll + Agility:

≤11: 9 + A damage; push 5; I < WEAK, dazed (save ends)

12-16: 13 + A damage; push 7; I < AVERAGE, dazed (save ends)

17+: 18 + A damage; push 10; I < STRONG, dazed (save ends)

Effect: The target and each creature or object they collide with from this forced movement takes psychic damage equal to the total number of squares the target was force moved. While the target is dazed this way, they see glimpses of creatures from other parts of the timescape.

  • Official
  • Dscl
  • Level 8
  • Melee
  • Psionic
  • Strike
  • Weapon