Shops
Your players shop between sessions.
Stock a shop once and open it to the party. Players buy and sell with their own gold from their phones, and every sale shows up in the shop's activity for you. Restock the shelves or hide the shop again when the story moves on.
Dana sees the sale without asking who bought what.
The smithy as a player sees it in the app.
Stock it like you'd write a shopkeeper.
Give the shop a keeper, a place in town and its prices, then fill the shelves by hand with a quantity range and a stock chance for each item. Or let Auto-Populate suggest items from the library, and keep the ones that fit.
Ironwright's Smithy
Dell Ironwright · Cawl's Rest
Add to Shop
Dagger
Ironwright's Smithy
Dell Ironwright · Cawl's Rest
Add to Shop
Dagger
Ironwright's Smithy
Dell Ironwright · Cawl's Rest
Add to Shop
Dagger
Ironwright's Smithy
Dell Ironwright · Cawl's Rest
Ironwright's Smithy
Dell Ironwright · Cawl's Rest
Dana keeps eight for Dell’s shelves.
A shop that lives.
Players sell back what they don't need at the shop's own rate, while its funds last, and the item goes on the shelf for the rest of the party. When the shelves run thin, Restock rolls them again from your list.
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Common Goods (6)
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Common Goods (7)
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Common Goods (6)
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Common Goods (6)
Dell buys them, and they go on his shelf.
The same shop in every pocket.
Players browse every revealed shop in town and buy or sell from their phones, with the same prices, stock and funds the GM sees.
Open it when they find it, close it when they leave.
Reveal the shop when the party walks in, and every player with a party page open gets the invitation. Hide it again when they move on, and it leaves their shop list.
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Hidden from playersReveal
Common Goods (6)
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Common Goods (6)
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Common Goods (6)
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Hidden from playersReveal
Common Goods (6)
Ironwright's Smithy
Dell Ironwright's frontier smithy, the only forge in Cawl's Rest, smells of ash-iron and hot oil.
Hidden from playersReveal
Common Goods (6)
The invitation reaches Pell on his phone.
“I hate shopping sessions, so letting my players shop between sessions has been a gamechanger. And now that they have stuff to spend their money on, they care about earning gold now.”
Free covers 1 open shop. Buying and selling never use AI. See plans
Does it make up items?
No. Auto-Populate picks from public library items and your own items and suggests them; nothing goes on the shelf until you accept.
Can players sell to a shop?
Yes. Any revealed shop buys items other than currency at its own offer rate, while it has the funds.
What if two players want the last one?
The first purchase gets it. The second player sees that the stock changed, and nobody is charged for an item they did not get.
Can players shop from Discord?
Yes. Open /shop to buy with your character’s own coins into their own bags, or sell an item from their inventory.
What happens when I hit a free limit?
Nothing you've made goes away. You'll see an upgrade prompt when you try to go past a limit, like opening a second shop.
Open a shop for your party tonight.
Your players will do the shopping.
387 parties, and counting.
Pell Quill75 gp
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