Draw Steel · Ability

Phase Inversion Strike

Lv 1

Action
Main action
Distance
Melee 1
Target
One creature or object
  • Signature
  • Melee
  • Psionic
  • Strike
  • Weapon

You step momentarily out of phase as you pull an enemy through you.

Power Roll + Agility

≤11
4 + A damage; push 2
12-16
6 + A damage; push 4
17+
8 + A damage; push 6

Power Roll + Agility:

≤11: 4 + A damage; push 2

12-16: 6 + A damage; push 4

17+: 8 + A damage; push 6

Effect: Before the push is resolved, you teleport the target to a square adjacent to you and opposite the one they started in. If the target can't be teleported this way, you can't push them.

  • Official
  • Dscl
  • Level 1
  • Melee
  • Psionic
  • Strike
  • Weapon