Draw Steel · Ability

Phase Strike (5 Discipline)

Lv 1

Action
Main action
Distance
Melee 1
Target
One creature
Cost
5 Discipline
  • Melee
  • Psionic
  • Strike
  • Weapon

For a moment, your foe slips out of phase with this manifold.

Power Roll + Agility

≤11
3 + A psychic damage; I < WEAK, the target goes out of phase (save ends)
12-16
4 + A psychic damage; I < AVERAGE, the target goes out of phase (save ends)
17+
6 + A psychic damage; I < STRONG, the target goes out of phase (save ends)

Power Roll + Agility:

≤11: 3 + A psychic damage; I < WEAK, the target goes out of phase (save ends)

12-16: 4 + A psychic damage; I < AVERAGE, the target goes out of phase (save ends)

17+: 6 + A psychic damage; I < STRONG, the target goes out of phase (save ends)

Effect: A target who goes out of phase is slowed, has their stability reduced by 2, and can't obtain a tier 3 outcome on ability rolls.

  • Official
  • Dscl
  • Level 1
  • Melee
  • Psionic
  • Strike
  • Weapon