Draw Steel · Ability

Cacophony of Cinders (11 Insight)

Shadow · Lv 9

Action
Main action
Distance
Self; see below
Target
Self
Cost
11 Insight
  • Magic
  • Melee
  • Weapon

You tumble through the battle, stabbing foes and teleporting allies.

Power Roll + Agility

≤11
An enemy takes 6 damage; an ally can teleport up to 3 squares.
12-16
An enemy takes 10 damage; an ally can teleport up to 5 squares.
17+
An enemy takes 14 damage; an ally can teleport up to 7 squares.

Effect: You shift up to twice your speed, making one power roll that targets each creature you come adjacent to during the shift.

Power Roll + Agility:

≤11: An enemy takes 6 damage; an ally can teleport up to 3 squares.

12-16: An enemy takes 10 damage; an ally can teleport up to 5 squares.

17+: An enemy takes 14 damage; an ally can teleport up to 7 squares.

  • Official
  • Dscl
  • Level 9
  • Shadow
  • Magic
  • Melee
  • Weapon