Draw Steel · Ability

Frontal Assault (7 Focus)

Tactician · Lv 3

Action
Maneuver
Distance
Self
Target
Self
Cost
7 Focus

The purpose of a charge is to break their morale and force a retreat.

Effect: Until the end of the encounter or until you are dying, the first time on a turn that you or any ally deals damage to a target marked by you, the creature who dealt the damage can push the target up to 2 squares and then shift up to 2 squares. Additionally, any ally using the Charge main action to target a creature marked by you can use a melee strike signature ability or a melee strike heroic ability instead of a melee free strike.

  • Official
  • Dscl
  • Level 3
  • Tactician