Draw Steel · Ability

Mind Game (5 Focus)

Tactician · Lv 1

Action
Main action
Distance
Melee 1 or ranged 5
Target
One creature or object
Cost
5 Focus
  • Melee
  • Ranged
  • Strike
  • Weapon

Your attack demoralizes your foe. Your allies begin to think you can win.

Power Roll + Might

≤11
4 + M damage; R < WEAK, weakened (save ends)
12-16
6 + M damage; R < AVERAGE, weakened (save ends)
17+
10 + M damage; R < STRONG, weakened (save ends)

Effect: You mark the target.

Power Roll + Might:

≤11: 4 + M damage; R < WEAK, weakened (save ends)

12-16: 6 + M damage; R < AVERAGE, weakened (save ends)

17+: 10 + M damage; R < STRONG, weakened (save ends)

Effect: Before the start of your next turn, the first time any ally deals damage to any target marked by you, that ally can spend a Recovery.

  • Official
  • Dscl
  • Level 1
  • Tactician
  • Melee
  • Ranged
  • Strike
  • Weapon