Draw Steel · Ability

Doubt (11 Clarity)

Talent · Lv 8

Action
Main action
Distance
Ranged 10
Target
One creature or object
Cost
11 Clarity
  • Animapathy
  • Psionic
  • Ranged
  • Strike

You tug at the strings of the foe's anima and unravel them, allowing someone else to take advantage of their drive.

Power Roll + Presence

≤11
10 + P damage; P < WEAK, weakened (save ends)
12-16
14 + P damage; P < AVERAGE, weakened (save ends)
17+
20 + P damage; P < STRONG, weakened and slowed (save ends)

Power Roll + Presence:

≤11: 10 + P damage; P < WEAK, weakened (save ends)

12-16: 14 + P damage; P < AVERAGE, weakened (save ends)

17+: 20 + P damage; P < STRONG, weakened and slowed (save ends)

Effect: This ability gains an edge against a target with a soul (see Draw Steel: Monsters). After you make the power roll, you or one ally within distance have a double edge on the next power roll you make before the end of the encounter.

Strained: You feel dispirited until you finish a respite. If you obtain a tier 3 outcome on the power roll, you and the target each have damage weakness 5 (save ends).

  • Official
  • Dscl
  • Level 8
  • Talent
  • Animapathy
  • Psionic
  • Ranged
  • Strike