Draw Steel · Ability

Fling Through Time (7 Clarity)

Talent · Lv 3

Action
Main action
Distance
Ranged 10
Target
One creature or object
Cost
7 Clarity
  • Chronopathy
  • Psionic
  • Ranged
  • Strike

You hurl the target through the annals of time, forcing them to witness every moment of their existence all at once.

Power Roll + Presence

≤11
3 + P corruption damage; P < WEAK, weakened (save ends)
12-16
5 + P corruption damage; the target is flung through time, and if P < AVERAGE, they are weakened (save ends)
17+
8 + P corruption damage; the target is flung through time, and if P < STRONG, they are weakened (save ends)

Power Roll + Presence:

≤11: 3 + P corruption damage; P < WEAK, weakened (save ends)

12-16: 5 + P corruption damage; the target is flung through time, and if P < AVERAGE, they are weakened (save ends)

17+: 8 + P corruption damage; the target is flung through time, and if P < STRONG, they are weakened (save ends)

Effect: A target who is flung through time is removed from the encounter map until the end of their next turn, reappearing in their original space or the nearest unoccupied space.

Strained: You take 2d6 damage and permanently grow visibly older (the equivalent of 10 years for a human). If you obtain a tier 3 outcome on the power roll, you gain 2 clarity.

  • Official
  • Dscl
  • Level 3
  • Talent
  • Chronopathy
  • Psionic
  • Ranged
  • Strike