Draw Steel · Ability

Expert Fencer (11 Drama)

Troubadour · Lv 9

Action
Main action
Distance
Melee 3
Target
One creature or object
Cost
11 Drama
  • Charge
  • Melee
  • Strike
  • Weapon

If you can land the strike, the crowd goes wild.

Power Roll + Agility

≤11
15 + A damage
12-16
21 + A damage
17+
28 + A damage; M < STRONG, bleeding (save ends)

Power Roll + Agility:

≤11: 15 + A damage

12-16: 21 + A damage

17+: 28 + A damage; M < STRONG, bleeding (save ends)

Effect: This ability can't obtain better than a tier 2 outcome unless the target is at maximum distance. If you obtain a tier 3 outcome with a natural 17 or higher, you gain 3 surges that you can use immediately.

  • Official
  • Dscl
  • Level 9
  • Troubadour
  • Charge
  • Melee
  • Strike
  • Weapon