Draw Steel · Ability

Here's How Your Story Ends (9 Drama)

Troubadour · Lv 6

Action
Main action
Distance
5 burst
Target
Each enemy in the area
Cost
9 Drama
  • Area
  • Magic

You give away the ending of this battle, and it's not great for them.

Power Roll + Presence

≤11
2 psychic damage; P < WEAK, frightened (save ends)
12-16
5 psychic damage; P < AVERAGE, frightened (save ends)
17+
7 psychic damage; P < STRONG, frightened (save ends)

Power Roll + Presence:

≤11: 2 psychic damage; P < WEAK, frightened (save ends)

12-16: 5 psychic damage; P < AVERAGE, frightened (save ends)

17+: 7 psychic damage; P < STRONG, frightened (save ends)

  • Official
  • Dscl
  • Level 6
  • Troubadour
  • Area
  • Magic