Draw Steel · Ability

The Show Must Go On (11 Drama)

Troubadour · Lv 8

Action
Maneuver
Distance
5 cube within 10
Target
Each enemy in the area
Cost
11 Drama
  • Area
  • Magic
  • Ranged

You shine a bright light on the players on the stage and compel them to finish the performance.

Power Roll + Presence

≤11
6 damage; P < WEAK, the target can't willingly leave the area (EoT)
12-16
8 damage; P < AVERAGE, the target can't willingly leave the area (save ends)
17+
12 damage; the target can't willingly leave the area (EoT); if P < STRONG, they can't willingly leave the area (save ends)

Power Roll + Presence:

≤11: 6 damage; P < WEAK, the target can't willingly leave the area (EoT)

12-16: 8 damage; P < AVERAGE, the target can't willingly leave the area (save ends)

17+: 12 damage; the target can't willingly leave the area (EoT); if P < STRONG, they can't willingly leave the area (save ends)

Effect: Each ally within distance can't obtain lower than a tier 2 outcome on the next test they make before the start of your next turn.

  • Official
  • Dscl
  • Level 8
  • Troubadour
  • Area
  • Magic
  • Ranged