Draw Steel · Ability

Tough Crowd (5 Drama)

Troubadour · Lv 2

Action
Main action
Distance
3 cube within 10
Target
Special
Cost
5 Drama
  • Area
  • Magic
  • Ranged

Your fans don't seem to like the opening act...

Power Roll + Presence

≤11
5 corruption damage; M < WEAK, pull 1 toward the center of the area
12-16
9 corruption damage; M < AVERAGE, pull 2 toward the center of the area
17+
12 corruption damage; M < STRONG, pull 3 toward the center of the area

Effect: The area is haunted by a swirling horde of phantoms until the end of the encounter. Allies can enter any square of the area without spending movement. At the end of each of your turns, you can make one power roll that targets each enemy in the area.

Power Roll + Presence:

≤11: 5 corruption damage; M < WEAK, pull 1 toward the center of the area

12-16: 9 corruption damage; M < AVERAGE, pull 2 toward the center of the area

17+: 12 corruption damage; M < STRONG, pull 3 toward the center of the area

  • Official
  • Dscl
  • Level 2
  • Troubadour
  • Area
  • Magic
  • Ranged