Draw Steel · Ability

Behold the Mystery (3 Essence)

Elementalist · Lv 1

Action
Main action
Distance
3 cube within 10
Target
Each enemy in the area
Cost
3 Essence
  • Area
  • Magic
  • Ranged
  • Void

You open a rift into the void to harry your foes.

Power Roll + Reason

≤11
2 psychic damage
12-16
4 psychic damage
17+
6 psychic damage

Power Roll + Reason:

≤11: 2 psychic damage

12-16: 4 psychic damage

17+: 6 psychic damage

Persistent 1: At the start of your turn, you can use a maneuver to use this ability again without spending essence.

  • Official
  • Dscl
  • Level 1
  • Elementalist
  • Area
  • Magic
  • Ranged
  • Void