Draw Steel · Ability

Practical Magic

Elementalist · Lv 1

Action
Maneuver
Distance
Self; see below
Target
Self
  • Magic

Your mastery of elemental power lets you customize your conjurations.

Effect: Choose one of the following effects:

You use the Knockback maneuver (see Chapter 10: Combat), but its distance becomes the range of your Hurl Element ability, and you use Reason instead of Might for the power roll.

You choose a creature within the distance of your Hurl Element ability and one of the following damage types: acid, cold, corruption, fire, lightning, poison, or sonic. That creature takes damage of the chosen type equal to your Reason score.

You teleport up to a number of squares equal to your Reason score. If you choose this option, you can spend essence to teleport 1 additional square for each essence spent.

  • Official
  • Dscl
  • Level 1
  • Elementalist
  • Magic