Draw Steel · Ability

Storm of Sands (9 Essence)

Elementalist · Lv 5

Action
Main action
Distance
4 cube within 10
Target
Each enemy in the area
Cost
9 Essence
  • Area
  • Earth
  • Magic
  • Ranged

Dirt and debris swirl into a dark, pulsing hurricane.

Power Roll + Reason

≤11
2 damage
12-16
5 damage
17+
7 damage

Power Roll + Reason:

≤11: 2 damage

12-16: 5 damage

17+: 7 damage

Effect: The area lasts until the start of your next turn. It is difficult terrain for enemies, and you and your allies have concealment while in the area.

Persistent 1: The area remains until the start of your next turn, and you can move it up to 5 squares (no action required). As a maneuver, you can make the power roll again without spending essence.

  • Official
  • Dscl
  • Level 5
  • Elementalist
  • Area
  • Earth
  • Magic
  • Ranged