Draw Steel · Ability

Arrestor Cycle (11 Discipline)

Lv 9

Action
Free triggered
Distance
Ranged 10
Target
One creature
Cost
11 Discipline
  • Psionic
  • Ranged

You trap your foe in a looping cycle of time, where they relive the last few seconds over and over again.

Trigger: The triggering creature starts their turn.

Power Roll + Intuition

≤11
I < WEAK, the target loses their turn
12-16
I < AVERAGE, the target loses their turn
17+
I < STRONG, the target loses their turn

Trigger: The triggering creature starts their turn.

Power Roll + Intuition:

≤11: I < WEAK, the target loses their turn

12-16: I < AVERAGE, the target loses their turn

17+: I < STRONG, the target loses their turn

Effect: If the target loses their turn, the round continues as if they had acted. A target who doesn't lose their turn takes psychic damage equal to twice your Intuition score for each main action they take until the end of their next turn.

  • Official
  • Dscl
  • Level 9
  • Psionic
  • Ranged