Draw Steel · Ability

Chronal Spike (3 Discipline)

Lv 1

Action
Main action
Distance
Melee 1
Target
One creature or object
Cost
3 Discipline
  • Melee
  • Psionic
  • Strike
  • Weapon

You foresee the best moment to strike, then exploit it.

Power Roll + Agility

≤11
7 + A damage
12-16
10 + A damage
17+
13 + A damage

Power Roll + Agility:

≤11: 7 + A damage

12-16: 10 + A damage

17+: 13 + A damage

Effect: You can shift up to half your speed before or after you make this strike. Additionally, whenever an effect lets you make a free strike or use a signature ability, you can use this ability instead, paying its discipline cost as usual.

  • Official
  • Dscl
  • Level 1
  • Melee
  • Psionic
  • Strike
  • Weapon