Pathfinder 2e · Item

Mindrender Baton

Rarity
Rare
Value
6,500 gp
Bulk
Bulk 1
Type
Weapon

This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical.

A mindrender baton's power is provided via a battery, but King Irovetti has used his supply of them over the years. Whether or not you want to allow the PCs to discover replacement batteries to recharge this device is left to you to decide, but certainly batteries are not available in markets outside of Numeria itself-and even there, their availability isn't guaranteed. When this campaign begins, the mindrender baton Irovetti carries is fully powered and has 10 charges available. Charges are expended whenever the device is activated, as detailed below for each activation's "Charges" entry. The mindrender baton can be used as a club.

Activate [2] Interact (mental);

Charges 1

Frequency once per day

Effect You point the mindrender baton at a target creature within 60 feet and cause the target to suffer cripplingly painful headaches. The target takes 11d6 mental damage (DC 31 Will), and is

  • Level 15
  • Weapon
  • Simple
  • Tech
  • One Handed
  • Official