Pathfinder 2e · Item

Binding Coil (Greater)

Rarity
Common
Value
450 gp
Bulk
Bulk —
Type
Consumable

Usage affixed to a weapon

Activate [f] envision

Trigger Your Strike with the affixed weapon damages a creature

Requirements You're an expert in Athletics.

This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 30 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer.

  • Level 13
  • Consumable
  • Talisman
  • Magical
  • Official