Pathfinder 2e · Item

Hydrocannon

Rarity
Uncommon
Value
150 gp
Bulk
Bulk 1
Type
Weapon

This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition, though the living tissue must be maintained with 1 sp of specialized nutrient feed each day. If not, its misfire check is DC 10 Flat. If you fail this misfire check, the organ bursts, dealing an amount of (2*bludgeoning damage equal to double the number of weapon damage dice to you and rendering the hydrocannon broken.

Activate—Tinker Shot [2] (manipulation)

Frequency once per minute

Effect You fiddle with the pressure regulator on the hydrocannon and then make a ranged Strike with the gun. A successful attack has an additional effect depending on which modular configuration the hydrocannon is currently in.

Bludgeoning The target is pushed 5 feet away from you; this forced movement is increased to 10 feet on a critical hit. Piercing The target takes a –10-foot circumstance penalty to its Speeds for 1 round. Slashing The target takes @Damage 1d6 bleed check. On a critical failure, the organ cluster bursts and deals 4d6 bludgeoning damage to the harvester.

  • Level 5
  • Weapon
  • Simple
  • Magical
  • Modular
  • One Handed
  • Official