D&D 5e · Item

Wind Materia

Rarity
Uncommon
Value
0 gp
Weight
0 lb

The crystalized essence of wind aspected aether. Enables the user to cast Zephyr Strike (limit?)

Zephyr Strike

Casting Time: Bonus action

Range: Self

Components: V

Duration: Concentration, up to 1 minute

You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d4 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

  • Materia
  • Wind