D&D 5e · Spell

Hold Monster

5th-level Enchantment

Casting Time
Action
Range
90 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
  • Concentration
  • Bard
  • Sorcerer
  • Warlock
  • Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

At Higher Levels

You can target one additional creature for each spell slot level above 5.

  • Srd
  • Official
  • Enchantment
  • Level 5
  • Concentration