D&D 5e · Spell

Magic Weapon

2nd-level Transmutation

Casting Time
Bonus Action
Range
Touch
Components
V, S
Duration
1 hour
  • Paladin
  • Ranger
  • Sorcerer
  • Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

At Higher Levels

The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

  • Srd
  • Official
  • Transmutation
  • Level 2