D&D 5e · Spell

Spare the Dying

Necromancy Cantrip

Casting Time
Action
Range
15 feet
Components
V, S
Duration
Instantaneous
  • Cleric
  • Druid

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

  • Srd
  • Official
  • Necromancy
  • Cantrip