D&D 5e · Spell

Sunbeam

6th-level Evocation

Casting Time
Action
Range
Self
Components
V, S, M (a magnifying glass)
Duration
Concentration, up to 1 minute
  • Concentration
  • Cleric
  • Druid
  • Sorcerer
  • Wizard

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

  • Srd
  • Official
  • Evocation
  • Level 6
  • Concentration