D&D 5e · Spell

Chill Touch

Necromancy Cantrip

Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
  • Sorcerer
  • Warlock
  • Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

  • Srd
  • Official
  • Necromancy
  • Cantrip