D&D 5e · Spell

Continual Flame

2nd-level Evocation

Casting Time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50+ GP, which the spell consumes)
Duration
Until dispelled
  • Cleric
  • Druid
  • Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

  • Srd
  • Official
  • Evocation
  • Level 2