Pathfinder 2e · Spell

Daze

Cantrip

Cast
2 actions
Range
60 feet
Targets
1 creature
Defense
basic Will
  • Cantrip
  • Concentrate
  • Manipulate
  • Mental
  • Nonlethal
  • Arcane
  • Divine
  • Occult

You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also Stunned 1.

Heightened

Heightened (+2) The damage increases by 1d6.

  • Official
  • Orc
  • Cantrip
  • Arcane
  • Divine
  • Occult