Pathfinder 2e · Spell

Tree of Seasons

Rank 6 Spell

Cast
2 actions
Range
60 feet
Defense
basic Reflex
Duration
1 minute
  • Concentrate
  • Manipulate
  • Plant
  • Wood
  • Primal

You cause a Small tree to instantly sprout in an unoccupied space on the ground. Four seedpods grow from the tree, each filled with the magic of a different one of the four seasons. A creature can Interact to pluck one of the pods, and can then either throw it up to 30 feet as part of the same action or do so with a separate Interact action later. When thrown, a pod explodes in a 5-foot burst, dealing 6d6 damage with a basic Reflex save against your spell DC. The damage type depends on the season of the pod: electricity for spring, fire for summer, poison for autumn, or cold for winter. When the spell ends, the tree withers away and any remaining pods rot, leaving behind non-magical seeds.

(@item.level)d6 cold

(@item.level)d6 electricity

(@item.level)d6 fire

(@item.level)d6 poison

Heightened

Heightened (+1) The burst's damage increases by 1d6.

  • Official
  • Orc
  • Rank 6
  • Primal