Pathfinder 2e · Spell

Water Walk

Rank 2 Spell

Cast
2 actions
Range
touch
Targets
1 creature
Duration
10 minutes
  • Concentrate
  • Manipulate
  • Water
  • Arcane
  • Divine
  • Primal

The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.

Heightened

Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.

  • Official
  • Orc
  • Rank 2
  • Arcane
  • Divine
  • Primal