Pathfinder 2e · Spell

Zealous Conviction

Rank 6 Spell

Cast
2 actions
Range
30 feet
Targets
up to 10 willing creatures
Duration
10 minutes
  • Concentrate
  • Emotion
  • Manipulate
  • Mental
  • Divine
  • Occult

You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.

Spell Effect: Zealous Conviction

Heightened

Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.

  • Official
  • Orc
  • Rank 6
  • Divine
  • Occult